/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef __BATTLEGROUNDAA_H
#define __BATTLEGROUNDAA_H

class Battleground;

class BattlegroundAAScore : public BattlegroundScore
{
public:
    BattlegroundAAScore() { };
    virtual ~BattlegroundAAScore() { };
    //TODO fix me
};

class BattlegroundAA : public Battleground
{
    friend class BattlegroundMgr;

public:
    BattlegroundAA();
    ~BattlegroundAA();
    void Update(uint32 diff);

    /* inherited from BattlegroundClass */
    virtual void AddPlayer(Player *plr);
    virtual void StartingEventCloseDoors();
    virtual void StartingEventOpenDoors();

    void RemovePlayer(Player *plr, uint64 guid);
    void HandleAreaTrigger(Player *Source, uint32 Trigger);
    bool SetupBattleground();
    void HandleKillPlayer(Player* player, Player *killer);
};
#endif
